Computer Graphic Technology

Degrees and Certificates

Courses

COGT 1113: Digital Photography

Credit Hours 3.0
This course is designed to provide students with the photography skills to become proficient in the use of digital cameras. Topics include composition, file formats, quality settings, resolution, characteristics of light, controlling the shutter speed and aperture. Students will utilize their own digital cameras for assignments that require understanding and adjusting shutter speed and aperture, commonly identified by (M) Manual Mode, (S) or (TV) Shutter Speed Mode and (A) or (AV) Aperture Mode. Smart phones and/or tablets are not permitted. This class is geared toward the cultivation of work for inclusion in the student's final portfolio.

COGT 1123: Intro to Web Design

Credit Hours 3.0
This course explores the generation and manipulation of Web content and websites using industry standard software, Adobe Dreamweaver®. Topics include: Developing Web pages, creating a website, using and managing images, creating links and navigation bars, working with layout and data tables, the effective use of rich media, and understanding Web design principles, basic HTML and Cascading Style Sheet (CSS) structures. Students also will understand how to update, maintain and publish Web sites. Students will use effective visual communication in various publication scenarios. This class is geared toward the cultivation of work for inclusion in the student's final portfolio.

COGT 1133: Package Design

Credit Hours 3.0
This course introduces students to the principles of packaging design basics, allowing for the translation of two-dimensional design into three dimensions. By using industry standard software, Adobe Illustrator and Adobe Dimension, students will learn venues of packaging design and production to communicate concepts into logical and effective comprehensives (mock-ups). Students will utilize the package design prototyper. This class is geared toward the cultivation of work for inclusion in the student's final portfolio.

COGT 1213: Photoshop Digital Imaging

Credit Hours 3.0
This course explores the generation and manipulation of photographic and graphic images using industry standard software, Adobe Photoshop(R). Topics include: Bitmap vs. vector - painting and design, photo correction and manipulation, selections and masking, filters and special effects, and text and layer styles. Students will use effective visual communication as they explore various publication scenarios. This class is geared toward the cultivation of work to be included in the student's final portfolio.

COGT 1223: 2D Animation

Credit Hours 3.0
This course explores the generation and manipulation of motion photographic and graphic images using industry standard software, Adobe Animate. Topics include composition, nesting, resolution, layers, effects, RAM preview and animation, mask and track mattes, text and presets. Students will use effective visual communication as they explore various publication scenarios.

COGT 1233: Document Design

Credit Hours 3.0
This course introduces students to principles of graphic design and production while creating documents using industry standard software, Adobe InDesign®. Students gain understanding of the relationship between type, illustration, and photographs in a layout. Students will design documents such as brochures, advertisements, greeting cards, fliers, and magazine covers. This class is geared toward the cultivation of work for inclusion in the student's final portfolio.

COGT 1233: Publications with Adobe InDesign

Credit Hours 3.0
This course introduces students to principles of graphic design and production while creating documents using industry standard software, Adobe InDesign®. Students gain understanding of the relationship between type, illustration, and photographs in a layout. Students will design documents such as brochures, advertisements, greeting cards, fliers, and magazine covers. This class is geared toward the cultivation of work for inclusion in the student's final portfolio.

COGT 1243: Computer Illustration

Credit Hours 3.0
This course explores the use of illustration in print and Web publication using industry standard software, Adobe Illustrator®. Students apply the basic elements of art and the principles of design to each composition. Various scenarios will be employed to achieve effective visual communication. This class is geared toward the cultivation of work for inclusion in the student's final portfolio.

COGT 1253: Portfolio Development

Credit Hours 3.0
This is a capstone course for the Computer Graphic Technology program. Upon course completion, students must provide evidence of their understanding of the concepts and competencies gained in courses in the program. Students will learn the process of creating and selecting the content of, and designing the format for, a creative portfolio. Using Adobe Creative Suite® software and/or Autodesk software, students will be expected to assemble and distribute a final portfolio, both digital and hard copy. This portfolio will be reviewed by, and is subject to the approval of, appropriate faculty and members of the Computer Graphic Technology advisory committee.

COGT 2114: AutoCAD I

Credit Hours 4.0
This course introduces Autodesk AutoCAD software. General principles and features of the AutoCAD computer-aided drafting system will be used for a variety of design and manufacturing application areas. Topics covered include: Basic object commands, line standards and layers, basic plotting, object snap and autotrack, text styles and multiline text, singe-line text, modifying objects, arranging and patterning objects, multiview drawings, section views and graphic patterns, dimension styles and dimensioning. Standard drafting practices are used. This course includes blueprint reading. General knowledge of the Windows operating system is recommended.

COGT 2123: AutoCAD II

Credit Hours 3.0
This course emphasizes development of AutoCAD computer-aided drafting skills. Topics covered include: parametric drafting, standard blocks, block attributes, dynamic blocks, external references, advanced plotting, annotative objects and dimensioning with tolerances.

COGT 2132: 3D Modeling with AutoCAD

Credit Hours 2.0
This course explores the 3D construction and viewing capabilities of AutoCAD. Topics covered include: user coordinate systems, composite solid modeling and editing, visual styles, materials, lighting, rendering, animation, and creating 2D drawings from 3D models.

COGT 2163: Product Design with Inventor

Credit Hours 3.0
This course is an introduction to Autodesk Inventor software. Students will learn how to design everyday consumer products in 3D. A product designer combines art, design, and technology to create new products that people can use. Topics include: sketching a part, adding constraints and dimensions, modeling a part, parametric design, creating assembly drawings, producing 2D working part drawings, creating renderings and animations, sheet metal components, and stress analysis.

COGT 2173: Infrastructure Design With Civil 3D

Credit Hours 3.0
This course is an introduction to Autodesk Civil 3D software. This class considers the needs of professionals such as engineers, surveyors, watershed and storm water analysts, land developers and computer-aided drafting (CAD) technicians who wish to learn about various infrastructure projects. Topics include: points, surfaces, surface analysis, alignments, profiles, assemblies and sub-assemblies, corridors, parcels, sections, quantity takeoffs, grading, earthwork calculations, and pipe and pressure networks.

COGT 2233: Computer Graphic Technology Intern

Credit Hours 3.0
Students will apply computer graphic technology knowledge in a cooperating business under the supervision of a training sponsor and the program coordinator. A work log will be maintained, and a summary paper will be required upon completion of the experience.

COGT 2414: Architectural Design With Revit

Credit Hours 4.0
This course is an introduction to Autodesk Revit Architecture software. Autodesk Revit is a building design software with three-dimensional Building Information Modeling (BIM) tools for design conceptualization, visualization, analyzing and two-dimensional documentation. Topics include: walls, doors, windows, roofs, ceilings, stairs, foundations, structural members, views, annotations, schedules, dimensions, site features, massing tools and detailing. Each student will be required to complete a set of working drawings.

COGT 2422: Intro to Video Game Design

Credit Hours 2.0
This course provides the theory of video game design and is built around three sequences: Unity builds, programming, and art. Students will learn every piece of a video game, from characters, story, interface, immersion, strategy, sound art, animation, and programming. Games will be based on the freeware software Unity Game Engine.

COGT 2432: Digital Sculpting with Mudbox

Credit Hours 2.0
In this course, students will use Autodesk Mudbox software to create artwork and everyday products. Students will create digital sculptures called models. Mudbox will be used for sculpting, posing, compositing, painting, texturizing, animating, and rendering. This course develops skills used by game developers, visual effects artists, 3D artists, designers, engineers, and visualization specialists.

COGT 2443: Animation & Rendering with 3ds Max

Credit Hours 3.0
This course introduces Autodesk 3ds Max software principles and features for a variety of film, television, game, architectural, and industrial applications. Students will learn and use tools for 3D modeling, animation, rendering, dynamics, and compositing related to fields of game development, visual effects, architecture, design, engineering, and visualization. Topics will include standard and extended primitives models, default objects, mesh models, splines, materials and maps, lights and cameras, animation basics, and particle systems.

COGT 2452: Video Editing with Adobe Premiere

Credit Hours 2.0
This class explores cinematic storytelling through digital video/film making. Adobe Premium Pro is used to edit videos and movies and is the industry standard software for video editing by filmmakers all over the world. Topics include: importing media files, assembling sequences in a timeline, editing clips, creating titles, adding transitions, editing audio, adding effects, animating motion, compositing, and exporting the sequence.

COGT 2463: Social Media Marketing

Credit Hours 3.0
This course provides a comprehensive overview of the field of social media marketing. Students will gain a deep understanding of what social media marketing entails, including the various social media platforms that are available. Focus will be on best practices for creating engaging content, developing a comprehensive social media marketing strategy, and effectively managing and measuring the impact of social media campaigns. Through hands-on activities and real-world case studies, students will learn how to select the right social media platforms for their business, target their audience, and create a marketing plan that effectively meets their goals. By the end of this course, students will have the skills and knowledge necessary to develop and execute a successful social media marketing plan.

STEM 1502: 3D Printing & 3D Technologies

Credit Hours 2.0
This course introduces 3D printing and 3D related technologies. Students will use open-source 3D printers, 3D scanners, and CNC routers (3D carver). Autodesk Fusion will be used to create 3D models which can be 3D printed or 3D carved. This applied course uses science, technology, engineering, and mathematics (STEM) principles in an interdisciplinary approach to learning where rigorous academic concepts are coupled with real-world lessons.

STEM 1512: STEM Guitar

Credit Hours 2.0
This is a project-based course covering a variety of Science, Technology, Engineering, Math (STEM) concepts. Students will learn (or review) an apply STEM concepts to the hands-on design and fabrication of solid-body electric guitars. Focus will be on design, manufacturing and assembly of the guitars. Students can keep their successfully completed guitars. This applied course uses STEM principles in an interdisciplinary approach to learning where rigorous academic concepts are coupled with real-world lessons.

STEM 1522: Stem Guitar II - Acoustic

Credit Hours 2.0
This hands-on course introduces STEM concepts during a real-world guitar building experience. Each student will focus on using specialized tools, techniques and craftsmanship to design and fabricate a custom hollow body acoustic guitar. Each student will follow a rigorous academic schedule which develops skills across disciplines including science, technology, engineering, and mathematics (STEM). Students will keep their guitar once it is completed.