Course Description
This course introduces Autodesk 3ds Max software principles and features for a variety of film, television, game, architectural, and industrial applications. Students will learn and use tools for 3D modeling, animation, rendering, dynamics, and compositing related to fields of game development, visual effects, architecture, design, engineering, and visualization. Topics will include standard and extended primitives models, default objects, mesh models, splines, materials and maps, lights and cameras, animation basics, and particle systems.
Prerequisite(s)
COGT 2114 - Must be completed prior to taking this course.
At the end of this course, students will be able to:
- Create assets for film, television, games, architectural and industrial industries with Autodesk 3ds Max.
- Navigate the Autodesk 3ds Max user interface and tools.
- Create primitives and extended primitives models.
- Create splines.
- Modify 3D mesh objects.
- Apply materials to models.
- Apply lights and cameras to a scene.
- Create an animation.
General Education Distribution Area
AAS Technical Elective
Topical Outline
- Introduction to Autodesk 3ds Max
- Standard Primitives
- Extended Primitives
- Working with Architectural Objects
- Splines and Extended Splines
- Modifying Splines
- Materials Editor: Creating Materials
- Materials Editor: Texture Maps
- Modifying 3D Mesh Objects
- Graphite Modeling Technique
- NURBS Modeling
- Lights and Cameras
- Animation Basics
- Systems, Hierarchy, and Kinematics