COGT 2443: Animation & Rendering with 3ds Max

Credit Hours 3.0 Lecture Hours 1.5 Lab Hours 3.0
Type of Credit
Occupational/Technical
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Course Description

This course introduces Autodesk 3ds Max software principles and features for a variety of film, television, game, architectural, and industrial applications. Students will learn and use tools for 3D modeling, animation, rendering, dynamics, and compositing related to fields of game development, visual effects, architecture, design, engineering, and visualization. Topics will include standard and extended primitives models, default objects, mesh models, splines, materials and maps, lights and cameras, animation basics, and particle systems.

Prerequisite(s)

COGT 2114 - Must be completed prior to taking this course.

At the end of this course, students will be able to:

  • Create assets for film, television, games, architectural and industrial industries with Autodesk 3ds Max.
  • Navigate the Autodesk 3ds Max user interface and tools.
  • Create primitives and extended primitives models.
  • Create splines.
  • Modify 3D mesh objects.
  • Apply materials to models.
  • Apply lights and cameras to a scene.
  • Create an animation.
General Education Distribution Area
AAS Technical Elective
Topical Outline
  1. Introduction to Autodesk 3ds Max
  2. Standard Primitives
  3. Extended Primitives
  4. Working with Architectural Objects
  5. Splines and Extended Splines
  6. Modifying Splines
  7. Materials Editor: Creating Materials
  8. Materials Editor: Texture Maps
  9. Modifying 3D Mesh Objects
  10. Graphite Modeling Technique
  11. NURBS Modeling
  12. Lights and Cameras
  13. Animation Basics
  14. Systems, Hierarchy, and Kinematics